I've beaten both games dozens of times but I've never really looked beyond the usual maiming and stealing I've (shamelessly) done to the hordes of Mole Rats and Feral Ghouls. And boy, do Feral Ghouls have a truck-ton of bottle caps on them or what?
So here's the basic run down for the two games: it's a first-person shooter meets action RPG. They both take place in the post-apocalyptic future which is filled with all sorts of irradiated critters and sci-fi weaponry. For Fallout 3 in particular, you are the son/daughter of
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And you thought the Obama Administration was bad! |
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I don't know about you, but this Sheik is the cat's meow. |
Time in both games is generally fast--you may be playing realistically for an hour, but your character has gone through an entire day at the very least in the Wastelands. Some of the sunsets/sunrises in New Vegas are breathtaking (especially if playing DLC "Honest Hearts") and I find myself sitting for a few minutes just to watch them. Because actually watching the real sun rise/set would be incredibly long and possibly blinding... You even have the option to choose to wait time out by sleeping. Or you can skip time by simply standing in front of that one shop that has the only bullets for your favourite gun and it's 7am in the morning but apparently they don't open until 8:43am and you're trying real hard to play the good guy so you don't want to pick the darn lock otherwise you won't get your bullets and everyone will start shooting you and you'll have nothing to shoot them back with!!
Er... moving on.
Fallout is also really handy-dandy in that there are helpful little pieces of objects or tidbits that provide you with knowledge of past events. In Fallout 3, you collect a lot of notes and recordings made by your father and his friends that slowly unravel the mystery of your birth, your father's work, and how you both came to live in Vault 101. Those things happened outside of the present game-play but nevertheless help explain the current time while still staying chronological. As for Fallout: New Vegas, there's an interesting DLC called "The Lonesome Road" which is all about discovering who the you as the Courier was before the events of New Vegas (spoiler: you were a jerk).
There's also another DLC ("Dead Money") that tries to explain the mysterious disappearance of a few Brotherhood of Steel members, but it all falls a bit flat in my opinion. The characters all act on the assumption that you never knew who they were in the first place, despite having gone to great lengths to find out via Veronica (an outcast Steel member). And when you do get back to the Vegas sandbox, you can't even impart what you've learned/discovered with Veronica. So not only does interaction fall flat, but you've created this weird, wibbly-wobbly, timey-wimey ball of chronological confusion.
So there concludes my mumblings and ramblings of quite an entertaining series, even if it's rather glitchy and bound to send you rag-dolling into the sun.
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There's nothing wrong with this situation. Not at all. |
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